Humanity’s Last Stand is a small indie game studio focused on building games that we want to play, without using Generative AI in our assets. The world has been taken by the storm of AI, and while we see a growing list of reasons to embrace it - we have chosen to aim for craftsmanship, so we have purposesly made it part of our creed to forgo nearly all usages of AI while building. We know that this may come at the sacrifice of speed - but that’s the thing.
We really enjoy crafting things ourselves.
We want the joy of creating something out of nothing and favor the right to claim all of the craftsmanship as our own. We want to make a game that you know was made for humans, by humans, with love. We have no hate or judgment for those who do leverage AI in any shape - it’s just a fundamental choice we’ve made for ourselves.
The Team
HLS is co-founded by two gamers who together have 20 years in the software industry and 16 years in the gaming industry; having worked on titles like Halo, Minecraft, World of Warcraft, and more. Fatigued by the state of the tech and gaming industry today, the two friends have decided to bind together, start a business, and hand craft the games they want to play.
